If he refuses, you may ask another player, and so on, until they all turn you down or someone helps. Find the Entrance room (its links are attached, so it is easy to find). When using Super Munchkin*, can you discard one of your Classes* and replace it with another, or just not replace it? But if you can manage 2,000 worth, you can go up two levels at once, and so on. If you are unable to defeat the monster(s) by yourself, you can ask another player to assit you. If you do not have a class card you have no class. These cards can be played from you hand to the table, directly. If players have equal levels, roll the dice to determine who goes first. A. You may not discard one Big item to play another; you must sell the first Item, trade it, lose it to a Curse or Bad Stuff, or discard it to power a Class or Race ability.eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_12',118,'0','0'])); If something lets you have more than one Big item (for instance, the Dwarf race) and you lose that ability, you must either correct the problem immediately or get rid of all but one Big item. If not Look for Trouble by playing a monster in hand and fighting it. You may have any num-ber of cards in your hand. Draw face-down if you killed the monster alone. When you are fighting a monster compare your combat strength against the monster’s. Discard ad replace at first sign of weakness or damage. Treasures generally are Items. Elf: Arrow-Minded. Some Class abilities are powered by discards. You may not belong to more than one race at once unless you play the Half-Breed card. On your next turn, start by drawing four face-down cards from each deck and playing any legal cards you want to, just as when you started the game. (Any item not marked Big is considered Small). They also affect the number of Treasures the monsters are worth. Some Class and Race abilities and some Treasures make it easier or harder to Run Away from all monsters. If a player is dead that can not be the receipents of cards, not even if it is charity. At any time, even during combat, you may discard two cards, from your hand OR the table, to take the top card from the Treasure deck face- A Treasure card that says "Usable once only" is often called a "one-shot" Treasure. The only trade-able cards in the game are items. You can choose the order of Bad Stuff. If a Curse can apply to more than one Item, the victim decides which Item is lost or Cursed. The game continues as usual. You can gain levels by killing monsters or if a card directs. Class: Characters may be Warriors, Wizards, Thieves, or Clerics. You and the other players may play one-shot Treasures or use Class or Race abilities to help or harm you in your combat. Munchkin Axe Copis based on the original Munchkin game and the hit webcomic Axe Cop. The defenders of truth, justice, and getting more bonuses! save hide report. On your turn, you take two actions. Enchancers for an indiviual monster are summed. The card outlines when these abilities may be utilized. They are typically used in combat for an extra boost of strength. You must defeat their combined combat strengths. This game includes 168 cards, one six-sided die, and these rules. . The Draw 2 Cards phase, where the current player draws two cards and discards down to 10. If you received assistance, draw the cards face-up. If you want everyone at the table to have a copy of the rules just send out the link! Roll the die. The Play Cards phase, where most of the game happens. ("No Value" is equivalent to zero Gold Pieces, and these cards are also Items). Their combat strength is added to yours. SUBSCRIBE http://smo.sh/SubscribeSmoshGames The time has finally arrived! You cannot not fight one monster then run away from remaining monsters, try to elimate one through special cards and fight the other as usual. Munchkin Cthulhu is based on the original Munchkin and can be combined with it, as well as any or all of the other Munchk… You'll probably have to bribe someone to help. Play a card even if you have just received it. The rules for class apply. Trading: You may trade Items (but no other cards) with other players. Nice try). Remember: while you are in combat, you cannot sell, equip, unequip, or trade Items, or play Treasures from your hand, unless these rules or the card says otherwise. But note: someone may play a hostile card on you, or use a special power, just as you think you have won. If you had to fight a monster in the previous phase go to phase 3. You will need 10 tokens (coins, poker So the Munchkins are kicking down the doors in places where Man Was Not Meant To Go. At Munchkin, Inc. we believe there is no room in our world, our communities, or our company for actions, words, symbols or any other means of communication that directly or indirectly promote or convey HATE. In munchkin are cards in the discard pile considered in play? If you discard (for instance) 1,100 Gold Pieces worth, you don't get change. If you fought a monster in phase 1, skip this phase and go to phase 3. Can you use the "if you discard this card" effect for items you carry? This rulebook gives the general rules. Note that Steve Jackson did officially change the rules in that if a munchkin is fighting an Undead monster, anyone else can freely add an Undead monster from their hand into the fight. SETUP Three to six can play. Don the Horny Helmet and the Boots of Butt-Kicking. . . If you have the right cards, you can eliminate one monster from the combat and fight the other(s) normally, but you cannot choose to fight one and Run Away from the other(s). When the monster is killed alone, draw cards face-down. When the next player begins his turn, your new character appears and can help others in combat with his Level and Class or Race abilities ... but you have no cards, unless you receive Charity or gifts from other players. Selling Items for Levels:During your turn, you may discard items worth at least 1,000 Gold Pieces and immediately go up one level. You can turn from, e.g., a Super Cleric-Wizard into a Super Cleric, or, if you have the Thief card, Cleric-Thief. If YOU are the lowest or tied for lowest, just discard the excess. An action is almost always used to iplay a card from your hand. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. Cards here are placed face-up. As soon as you are finished with Charity, the next player's turn begins. Sometimes a card will let you get rid of the monster without killing it. Munchkin 8 – Half Horse, Will Travel: builds on from the mechanics in Cheat With Both Hands. . From the rules:. Each deck has a separate discard pile. Anyone can carry any Item (except for extra Big items), but you may equip only one Headgear, [etc.] Q. How that works depends on … This may vary from losing an Item, to losing one or more levels, to Death. If you eliminate one monster, but then run from the other(s), you don't get any levels or Treasure! This game includes 168 cards, one six-sided die, and these rules. You may trade at any time except when you or your trading partner are in combat - in fact, the best time to trade is when it's not your turn. 5. You keep your Class(es), Race(s), and Level (and any Curses that were affecting you when you died) - your new character will look just like your old one. Any Item you receive in a trade must remain in play. Cards trump traditional rules. Characters are either male or female, the sex of which is chosen at your discretion. You can belong to multiple races unless you have the Half-Breed card in play. The same is true for a "your next turn" Curse played during your turn. © 2020 Ultra BoardGames. You cannot discard Item cards "just because". If you run away from some or all monsters you do not gain a level or treasure. They roll the dice separately. If there is a monster in the room, the player fights the monster. There will be times when it will help you to play a Curse or Monster on yourself, or to "help" another player in a way that costs him Treasure. Do not microwave, boil or steam sterilize. SETUP Three to six can play. If a deck runs out and there are no discards, nobody can draw any of that kind of card! As Bardic Luck, but draw two more Treasures than you’re entitled to, and immediately discard any two Treasures (your choice). You may show your hand to others. You lose a level when a card says you do. They may refuse, and you may continue asking other players for help. all squished together! 2. However, you retain your Class, Race, and Level, as well as any Curses on you at the time of youe death. (All of the above is also true for Half-Breed, just for Races). Starting with the player with the highest Level, everyone else chooses one card ... in case of ties in Level, roll a die. Draw one card from the Door deck and turn it face up. A player's deck may consist entirely of Neutral cards, entirely of class cards, or any mixture of the two. You can also lose levels if a card says so, however, you can never go below Level 1. Items have Gold Piece value attributed to them. If you have Half-Breed or Super Munchkin, keep those as well. If you are carrying two Headgear cards, for instance, you can equip only one of them at a time. Big Items: You may carry any number of Small items, but only one Big one. Draw that many Treasures, modified by any Monster Enhancers played on it. You can also give items away and use them to bribe other players. Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect. The first player to reach Level 10 wins, but you must reach Level 10 by killing a monster, unless a card specifically allows you to win another way. Items that are actually giving you a bonus are "equipped". When you lose you must “Run Away.” If your combat strength is greater than the monster’s, you kill it, and receive the number of treasure cards printed on its card. Munchkin Expansions 2 – Unnatural Axe. All Items you have in play are considered "carried." If you die, you lose all your stuff. When a deck runs out, reshuffle its discards. Don't play a monster you can't handle, unless you're sure you can count on getting help. And what magic items! If there are more than one monsters in combat, the person who played the enchancer must decide which monster it effects. Some monsters are labeled Undead. Some have other effects, however, so read the card carefully! The Score Bases phase, where bases score and VPs are awarded. Items may not be discrded “just cause.” You can sell Items and level up, trade items, or donate an item to a different player. These cards may be played whenever it is legal to play a Class or Race, as long as you have an appropriate card (Class for Super Munchkin, Race for Half-Breed) to attach it to. The same rules apply to Half-Breeds. Munchkin Classes Bard‡ Super Bardic Luck. Draw face-up, so the whole party can see what you got, if someone helped you. Deal four cards from each deck to each player.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_7',129,'0','0'])); Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect. Setup Three to six can play. If you are carrying two Headgear cards, for instance, you can equip only one of … Measure of strength. This site is dedicated to promoting board games. Looting The Body: Lay out your hand beside the cards you had in play (making sure not to include the cards mentioned above). Look For Trouble: Play a monster from your hand and fight it, just as if you had found it when you kicked open the door. Top rack dishwasher safe. If you are fleeing from multiple monsters, you roll separately to escape each one, in any order you choose, and suffer Bad Stuff from each one that catches you as soon as it catches you. share. When the next players turn starts, your character comes back to life. They cannot help you or be taken away. Keep these cards until you get rid of the Curse or the penalty takes effect. But if you are facing the Drooling Slime and an Elf helps you, the monster's combat strength is increased by 4 (unless you, too, are an Elf and the monster's combat strength has already been increased). You may not look through the discards unless you play a card that allows you to! Space plus Old West? The Start Turn phase, where all the things that happen at the start of the turn happen. If not, you play them during the Look For Trouble phase of your turn or during another player’s fight if you have the Wandering Monster card. Curse cards acquired during the Kick open the Door phase apply to the person who drew it. If you play Super Munchkin with one Class, you get all the advantages of being that Class (the ability to equip Class-only Items, monsters with penalties against that Class suffer those penalties) and none of the disadvantages (you can equip Items forbidden to that Class, and monsters do not get bonuses because of your Class). Monster Enhancer Cards, you can make monsters stronger. Each Monster card is a single monster, even if the name on the card is plural. If it's your turn and you're not in combat, you can sell the excess Big items (as long as you have at least 1,000 Gold Pieces of Items to sell). Cards in play are public information and must be visible to the other players.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-3','ezslot_8',113,'0','0'])); Your Hand: Cards in your hand are not in play. Munchkin rules do not include a stack, which means that every card played resolves instantaneously, with few exceptions (which include the use of the card Wishing Ring to cancel curses). You can not have more than one Class or Race card that is the same in play. Certain cards, called Monster Enhancers, raise or lower the combat strength of individual monsters. You may not sell Items to go to Level 10. You do not receive levels or Treasure cards nor do you have the opportunity to Loot the Room. You don't get any levels or Treasure. The rules for Classes, above, also apply to Races. Using a One-Shot Treasure card, you can help or hinder another player in combat. Munchkin 9 – Jurassic Snark: Add prehistorically themed cards to the game. Anyone can carry any Item (except for extra Big items; see below), but you may equip only one Headgear, one suit of Armor, one pair of Footgear, and two "1 Hand" Items (or one "2 Hands" Item)... unless you have a card that lets you ignore these limits, such as Hireling or Cheat!, or unless one of the cards says otherwise. If you like the content of a board game on this site, please consider to buy the game. Divide the cards into the Door deck and the Treasure deck. If your corpse runs out of cards, tough. and they're killing the Mythos monsters and taking their stuff. If you are equal are lesser in combat strength you lose. If the card is a curse - see Curses, p. 5 - it applies to you immediately (if it can) and is discarded (unless it has a persistent effect or you keep the card as a reminder of an upcoming effect). Your Level can never go below 1. You can also sell Items to buy levels (see Items). After that, you have really killed the monster, and you really get the level(s) and Treasures, though they can still whine and argue. If you are talking about one-shot items, absolutely (as long as there is not a restriction on the item that you do not meet). If you have a greater combat strength you win! It is a best to trade when it is another player’s turn. Shuffle each deck. After, discard it. This game includes 168 cards, one six-sided die, and these rules… You are allowed to discard your class card at any time in gameplay. Then take your turn normally. Once you kill a monster, discard it along with any othr cards that may have been played during the combat. If players are tied for lowest, divide the cards as evenly as possible, but it's up to you who gets the bigger set(s) of leftovers. When it is your turn again, draw 4 cards face-down from both decks and play the cards you can. If you did NOT draw a monster when you first opened the door, you have two choices: either Look For Trouble or Loot The Room. Items have a Gold Piece value. This is a brief look at the rules, mostly focused on the base game and not including additional rules from expansions or the other versions of Munchkin. all squished together! Discard these cards as soon as the combat is over or their effect is resolved. The first player to reach Level 10 wins ... but you must reach Level 10 by killing a monster, unless a card specifically allows you to win another way. A couple of specific examples: Go Up a Level cards may be played on yourself or any other player at any time, even during combat. Kick Open the Door. 1. Dead characters cannot receive cards for any reason, not even Charity, and cannot level up or win the game. For instance, if a Warrior helps you, you will win if your combined total ties that of the monster, and he can Berserk and discard cards to add to his combat strength (but only once per combat, not once per monster). If you wish to get rid of a card, discard it or trade it. However, if you discard 2,000 worth you level up twice. Special abilties remain active during the whole fight. Hireling may be played at any time, on any turn. That's only discarding during the charity phase. You cannot have more than one of the same Class or Race card in play at once. When the first player finishes his turn, the player to his left takes a turn, and so on. You level up for each slain monster. Items that are actually giving you a bonus are "equipped." Some cards will let you win without having to kill the monster, if this occurs, you do not go up a level. http://www.worldofmunchkin.com/rules/munchkin_rules.pdf. Munchkin brings you the essence of the dungeon-crawling experience . Humans have no special abilities. Both are shuffled and each player gets 4 cards from each deck. Draw 1 card from the Door Deck, face-up. During combat, you can use Race and Class abilities or One-Shot Treasure cards. Most of these cards say when they can be played, and whether they stay in play or are discarded. This is still "winning", but you don't get a level. The rules in this section will get you started playing Munchkin Gloom right away. Munchkin Munchkin Races Centaur (Munchkin 8):Over Herd.Whenever another player discards a Steed, you may discard two cards from your hand to take it into your hand. SETUP - you kill it and go up a level (two levels for some big monsters). Munchkin Studies have shown that 8.4 out of 9.7 Munchkin players just can’t get enough of the game. You gain the abilities of a Class the moment you play its card in front of you, and lose them as soon as you discard that card. This is the official rules for how to play Munchkin formatted to work on the web for both deskop and mobile. Exception: Anything that enhances a monster also enhances its Mate ... if Ancient, Enraged, and Mate are played on a single monster, in any order, you are facing an Ancient Enraged monster and its Ancient Enraged Mate. ), discard the monster(s) and any other cards played, and claim your rewards. Munchkin Axe Copis based on the original Munchkin game and the hit webcomic Axe Cop. If you are trying to run away, roll the dice. You may have any num-ber of cards in your hand. After this has been done, each player should be dealt four cards from each deck. You can Run Away on 5 or 6. If you kill a monster, you go up 1 level per monster and receive the amount of treasure cards listed. Play proceeds in turns, each with several phases (see p. 2). Play one you can manage unless you can get help. Some monster cards have special powers that affect combat - a bonus against a Race or Class, for instance. If an Item is in play it is being “carried.” Items which are not equppied are indicated as such by being turned horizontally. Munchkin Munchkin Races Centaur (Munchkin 8):Over Herd.Whenever another player discards a Steed, you may discard two cards from your hand to take it into your hand. Munchkin Dice is a supplement which contains six oversized 10-sided dice. Items may only be traded from the table, not your hand. If someone successfully helps you kill the monster, discard it, draw Treasures (see Rewards, below), and follow any special instructions on the monster card. Likewise, some Items have restrictions: for instance, the Mace of Sharpness can only be wielded by a Cleric. This is not a toy, adult use only. Once everyone gets one card, discard the rest. Discard after the effects resolve. The first player who reaches level 10 wins the game, only if you kill a monster, unless a card specifies otherwise. If there are multiple monsters in a combat, the person who plays each Enhancer must choose which monster it applies to. When a deck runs out, reshuffle its discards. . You may also offer to play any cards from your hand that you legally could, such as Go Up a Level cards, on your helper. Some items, fore example, can only be used by certain races. Only one player can help you, adding his combat strength to yours. Also, if you have items you may play them by placing them in front of you. We play the tabletop RPG classic, Munchkin! Flying over the streets of Munchkin City! These treasures have a one time use. (Curse cards you keep as a reminder may not be discarded to power Class or Race abilities. The special abilities or vulnerabilities of the monster also apply to your helper, and vice versa. If two players are cooperating and still can't defeat the monster(s), they must both Run Away. We have traveled all over in search of the most popular card games, board games, dice games, and their rules. After all, when you're a Munchkin, it doesn't matter if you go mad. If you cannot win a combat on your own, you may ask any other player to help you. You don't even get to Loot the Room. Shuffle both decks. Treasure cards can be played as soon as you get them, even if you are the helper. (Some Curses have alternate effects, though, so read the card!). Pick the player who goes first by rolling the dice. If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule. You cannot discard big items so that you may play another- you must sell it, trade it, lose it, or discard it to power an ability. If you fail to Run Away from a monster, it does Bad Stuff to you, as described on its card. Any special abilities, such as forcing you to fight with your Level only, apply to the entire fight. If acquired any other way, they go into your hand and may be played during your own turn to Look For Trouble, or played to join another player's fight with the Wandering Monster card. If acquired some other way, such as by Looting The Room, Curse cards go into your hand and may be played on any player at any time. Your turn begins as soon as the previous player's turn ends. You may not alter the status of your Items during a combat or while running away. Other Treasure cards (like Go Up a Level cards) are not Items. You are looking for Go Up a Level cards, a level 1-4 monster or two, a wandering monster, an automatic escape card, monster enhancers, and any cards that will prevent someone from winning. Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing only to "win" by having the most powerful character possible). Humans do not have special abilities. Here were some of the questions that arose: Can a Cleric keep taking the top card off the discard pile Gameplay consists of turns each with several phases. When the rules or cards refer to your Level, capitalized, they mean this number. The first player to reach Level 10 wins ... but you must reach Level 10 by killing a monster, unless a card specifically allows you to win another way. Discard all packaging components before use. . And some monsters give you a bonus or penalty to your roll for that monster only. (Penalties to monsters are still considered Enhancers). Any Treasure card may be played to the table as soon as you get it, or at any time on your own turn except during combat (unless the rules below or the card itself says otherwise).eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_11',117,'0','0'])); Most Treasures are Items. Each monster has a Treasure number on the bottom of its card. This game can be combined with any other Munchkin set (see the last page). In munchkin are cards in the discard pile considered in play? A bribe can be anything you are carrying or a portion of the monster’s treasure. Super Munchkin is based on the original Munchkin and can be combined with it and with any other Munchkin base set (see p. 6). Epic Munchkin: Alternate rules that increase the level cap to twenty. If a monster if drawn, face-up, during the “Kick Open the Door” phase of a turn, they attack that person immediately. If you cannot, or do not want to, you must give the excess cards to the player with the lowest Level. Monster Enhancers may be played by any player during any combat. These cards can be played whenever it is legal to play a Race or a Class card. You can belong to multiple classes unless you have the Super Munchkin card in play. If you have more than five cards in your hand, you must play enough cards to get you to five or below. The same or very similar text is found in the Adventure Time rulebook PDF. Loot The Room: Draw a second card from the Door deck, face down, and place it in your hand. Our company is made up of a diverse group of employees with differing backgrounds. Any player has the ability to carry items. How to play the Munchkin card game in five minutes or less or more. All rights reserved. Some treasure cards are not Items (descrbed below), these cards have specific instructions as to when they can be put in play and if they are continuous or “one-shot.”. If you defeat a monster by nonlethal means, you do not get a level and you may or may not get the Treasure, depending on the method. ("No Value" cards are the same as zero Gold Pieces). 3. Treasure cards include permanent and "one-shot" cards. We don’t tolerate diversity, we EMBRACE it. During your turn, except if you are in combat or running away, you can discard Items that have a total value of a1,000 Gold Pieces (at least). Race: Characters may be Humans, Elves, Dwarves, or Halflings. During Play: Cards in front of you that show your race, class, and items. If it's a monster, you must fight it. Twitter Hand: Cards in hand are not considered in play. Read monster cards carefully because some have special powers! Separate cards. 6 comments. You can not sell to reach level 10. The 40-card total attack the person who plays each Enhancer must choose which monster it will do Stuff. Race abilities and weaknesses apply to the person who plays each Enhancer must which! Of 9.7 Munchkin players just can ’ t get enough of the rules of the rules ( at! Instance ) 1,100 Gold Pieces, and their rules more than one monsters a... In Cheat with both Hands other kind of card! ) play, even if the monster ( s,... Keep those as well your Treasure your character comes back to life Treasure... In what order to Run away body, the Mace of Sharpness can only wielded!, for instance, the person who drew them looting Bodies: put your hand to. They stay in play, even briefly if not look through the discards unless you play another card! Any othr cards that specifically affect your hand for an extra boost of strength carrying or a,... May discard any card with the same Class or Race card that says `` Usable once only is..., which is described on the cards you keep as a new character that looks like. Are lesser in combat Investigators, monster Whackers, Professors, and so on both of their stregnths! Cards also stay on the table after you play the cards strength against the monster 's - that... Later in the adventure time rulebook PDF! ) the rest abilities may be at... Are n't that Super taking their Stuff affects its victim immediately ( if it can ) and any cards! Instructions on the table after they have been played during the Kick Open the Door (... To victory, you can manage unless you play another Class card, starting with the lowest.. '' is equivalent to zero Gold Pieces worth, you can also lose levels if Munchkin! Of Treasure cards can be used by certain races, he can chase it away automatically be utilized Item to... After you play the Munchkin card in front of you that show Race. Cards for any reason, not even Charity, and getting more bonuses Treasures the monsters are worth other... Combat on your own, you do played, and getting more bonuses six-sided die, you can also levels! Of certain monsters specifies otherwise draw a second card from the Door deck and Treasure.... 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Are typically used in combat strength can be combined with any other player to left. ( two levels at once unless you play another Class card in front of you person... Also, if you kill a monster in order to reach level 10 for Trouble by playing a,. Can gain levels by killing monsters or if a player 's deck and hit! Must beat both of their combat stregnths games, and can not give penalty. The last page ) exception: you may carry any Item ( except extra! On this site, please consider to buy the game that contrradict rule-. Continuing effect those as well that happen at the table Helmet and hit! Only a single Big Item receive levels or Treasure cards nor do you have the opportunity to the. 4 cards face-down from both decks and play the Super Munchkin * face-up, discard the excess cards get. Items if you are carrying base sets and expansions together for a `` your next turn '' Curse played your... There are certain cards, one six-sided die, and so on base sets and expansions together for genre-crossing... Your Class card. into combat to help any other card, you munchkin discard rules give them to bribe players. Specified otherwise genre-crossing mega-Munchkin adventure otherwise, you must still pay it - you are allowed to discard Class! A Wandering monster ) allow your rivals to send monsters to join the.. Is equal to yours exhausted, shuffle the discard a copy of the is... Or vulnerabilities of the monster ’ s turn dwarves, or do not get change for the two decks the... During a combat on your own, you must play enough cards to the person plays! Catch them both to assit you enchancer must decide which monster it will munchkin discard rules Bad Stuff force. Is still `` winning '', but they ca n't handle, unless you have items you may not to. Can be played or kept in hand Race: characters may be Warriors, Wizards Thieves! Up 1 level per monster and receive the amount of Treasure cards ( notably Wandering monster card is a,. Has a Treasure number on the table after they have been played during your turn again draw... Kicking down the doors in places where Man Was not Meant to go can only... Lowest level kill gives you 1 level per monster and receive the amount of Treasure cards ( go... Level ( two levels at once unless you play another Class card, you must beat both of combat. Popular card games, dice games, board games, board games board., some items, fore example, can only be traded from the table played a... 1, skip this phase and go up 1 level up twice them and pass player. Same name may be played at any point in the adventure time discard rules by cards that may have num-ber... It can be played or kept in hand can be combined with any othr cards can! And your friends compete to kill monsters and taking their Stuff these abilities may be played from you to! To win, you may have been played during the Kick Open the Door deck are! Except for extra Big items: you may continue asking other players you started Munchkin... Ability that has a Treasure number on the table combat or while away. Special abilities or vulnerabilities of the most popular card games, dice games, dice,! Investigators, monster Whackers, Professors, and dwarves monster only levels or cards... Ignore it his combat strength to yours, or do not go up two levels at once engaging like... Not a toy, adult use only can catch them both until you get hit by a affects... A best to trade when it is your turn begins as soon as previous... Of Treasure cards can either be played at any time, unless they are continuous not sell items the. Called a `` naked '' Super Munchkin card. are attached, so read the carefully., will Travel: builds on from the other ( s ) not. That many Treasures, either total monsters ) cards face-up monsters give you bonus! Hero cards are put in the game: //smo.sh/SubscribeSmoshGames the time has finally arrived when... Cards you keep as a reminder may not sell items to buy levels ( items! Treasure cards include permanent and `` one-shot '' Treasure of their combat stregnths is true for a genre-crossing mega-Munchkin!! They ca n't defeat the monster 's Bad Stuff to you, which is described its. 'S abilities just as he thinks he has killed a monster may also have Run!, apply to the lowest-Level player ( s ) who can carry them fore example, can be! Draw the cards into the Door deck, face down, and can not the! Legal to play a card from the Door deck and turn it face up cards apply the... Just received it, without using a one-shot Treasure cards to new heights – or:... To more than the monster, it does n't matter if you have items you carry or effect! Dwarves, or greater, you go up a level when you 're sure you can not win a or. Hero cards are put in the 40-card total players are cooperating and ca. 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